Introduction
Ceiling pockets have become a common architectural
feature prompting the need for sprinkler protection criteria. This
report establishes benchmarks for ceiling pockets where the absence
of sprinklers does not decrease the level of protection provided
by the sprinkler system. An abbreviated version of this report
was submitted with the proposal for NFPA 13 resulting in criteria
being defined for ceiling pockets.
Overall Approach
It was determined that in the absence of sprinklers
in the ceiling pocket, the remaining sprinklers at the lower ceiling
elevation must continue to provide adequate coverage for the entire
floor area including the floor area under the ceiling pocket. In
other words, the sprinklers at the lower ceiling elevation cannot
exceed their maximum allowable spacing. This requirement limits one
dimension of the ceiling pocket to some value less than the maximum
sprinkler spacing. It was also determined that in order for the sprinklers
at the lower ceiling elevation to provide an acceptable level of
fire protection for the entire area, the activation times must not
be excessively delayed due to the ceiling pocket. The sprinklers
must activate in the same time frame as produced by standard response
sprinklers in a room without a ceiling pocket. The goal of this undertaking
is arriving at dimensions for a ceiling pocket that would not result
in excessively delayed activation times and allow for adequate floor
coverage by the sprinklers at the lower ceiling elevation.
Description of Fire Model
To evaluate the question of what
effect a ceiling pocket has on sprinkler activation times, we utilized
a fire modeling program. The
older zone based fire models do not have the ability to evaluate situations
in such fine detail. In order to solve this problem, we utilized
the latest simulator in fire modeling based on computational fluid
dynamics. It is the Fire Dynamics Simulator (FDS) which divides
the room into thousands of cells and models the impact of a fire between
all cells (see Figure 1). FDS was released January 2000 by the National
Institute of Standards and Technology, a division of the US Department
of Commerce. (See Figure 1) The software program actually incorporates
two programs. One is Smokeview, which allows the user to see
a graphical representation of fire conditions with respect to all 3
axis and throughout the evaluated time period (See Figure 2). The
other program is the fire simulator program called Fire Dynamics Simulator
(FDS), which is a compiled program with no interface of its own, unlike
other fire models such as FPETOOL. Instead, the user must write
a data file in source code (See Figure 3). This file contains
all physical parameters for the room including obstructions and dimensions,
fire source data, data capture guidelines, and other miscellaneous
parameters. On PC's, this is accomplished through MS-DOS and writing
a file with a ".data" extension. Once the source code
is written, it is fed into the FDS executable program that converts
the data for viewing in Smokeview. Additionally, some data such as
sprinkler heat temperatures at different time steps are given for use
in spreadsheets.
Although FDS is far more accurate and refined
than the older zone fire models, it takes significantly longer to
complete a simulation. We performed approximately 60 simulations
with each taking between 4 to 8 hours (with a 500 MHz processor).
Description of Room
Two basic rooms were used in the
modeling. The first room had a lower ceiling elevation of 3m (9.8ft),
width of 15m (49.2ft), and length of 20m (65.6ft). The second room
had a lower ceiling elevation of 4.5m (14.8ft), width of 12m (39.4ft),
and length of 18m (59.1ft).
The dimensions are shown first in metric since FDS uses it.
To simulate a large open room, which
is a more conservative arrangement, walls were omitted from the rooms.
In other words, the length and width of the room only establishes
a ceiling area for the model. With this arrangement, once heat passes
the sprinklers and reaches the ceiling area boundary, it essentially
disappears and no longer effects the room. This is similar to a long
corridor or a large office area. By contrast, creating walls in the
room allows heat to accumulate and build an upper gas layer. Excluding
the impact from the upper layer provides conservative results and
allows the evaluation to be applicable to all situations and not
just smaller rooms. For the 2nd case
of the 4.5m ceiling, the room was shortened because it was realized
that the room doesn't need to extend much further than the sprinklers
to yield accurate results. This allowed for faster computation time,
especially since the 2nd case had a higher ceiling and needed more
grid cells.
The ceiling was left with its default
setting of being an adiabatic surface. In actuality, a ceiling will
absorb heat. However, two conditions validate using this property. First, all results
are being compared to the same condition, so the time difference between
activations should remain the same even if the ceiling properties were
changed. Second, there are any numbers of materials of which
a ceiling could be constructed, and we could not consider all of them.
One ceiling surface condition was selected for all simulation runs,
which maintained consistency in activation time differences.
Description of Pockets
Pockets with varying dimensions
were evaluated. In each case, the ceiling pocket was positioned in
the center of room with the long length dimension running along the
longer "y" room
dimension. Maximum and minimum limits were:
Max width: 3.67m (12.0 ft)
Min width: 1.0m (3.3 ft)
Max length: 14m (45.9ft)
Min length: 5.0m (16.45ft)
Max depth: 5m (16.4ft)
Min depth: 0.2m (0.7 ft)
Other Parameters of the Model
An ambient temperature of 21C (70(F)
was selected for all simulations. Sprinklers were actually set up
to act as heat detectors because a sprinkler designation in the FDS
program would discharge water, which would influence the other sprinkler/detector
activation time. It is important to note that heat detectors and
sprinklers behave exactly the same with regard to response/activation
time.
Grid cells for the 3m ceiling were
0.33x0.33x0.17m (1.1x1.1x0.6ft). This
results in a total number of grid cells of at least 81,000 (depending
on pocket depth). Results were compared against a grid doubled
in resolution along the x & y axis. This produced a grid
of cube size 0.17x0.17x0.17 and 324,000 cells in the model. This
produced resulting activation times 7 seconds less than the coarser
grid. Finally the resolution was again increased by 75% to cells
0.15x0.16x0.11m for a total of 562,500 cells. However, the time
was only one second different (1 second less) than the previous grid
resolution. It would appear that the 0.17x0.17x0.17 grid is the critical
grid resolution where results are grid independent. However, CPU time
for this grid was triple the main coarse grid that was used for all
the models. CPU time for these finer resolutions was not feasible.
The trade-off for using the coarse grid is to introduce a +/- 10 second
margin of error for grid resolution inaccuracies.
The 4.5m ceiling used a finer grid
of 0.2x0.2x0.17 to help eliminate grid inaccuracies while not hogging
CPU time. The estimated margin of error for the 4.5m ceiling because
of grid dependency is +/- 5 seconds. The re-calibrated room used
a grid of 0.2x0.2x0.17 (although sometimes 0.1 in the z direction
for greater accuracy when needed) and should have an error factor
of +/-7 seconds.
A margin of error was included in the comparison of activation
times.
Description of Fire
This endeavor sought to address
ceiling pockets in light hazard occupancies only. One of the most
common and severe fire scenarios in this occupancy involves a burning
couch (or other upholstered furniture). Data from NIST for a peak
heat release rate and growth factor was utilized. A typical couch
burns at a peak HRR of 1645 KW/m2 with a medium growth curve. A fire
starting at 0 MW at t=0 and ramped up according to a standard HRR=(t2
was entered into the source code. The couch had dimensions of 2x1m
(long dimension parallel to long dimension of room & pocket)
and was 1 m high. The fire was placed in the center of the pocket with
its 2m axis parallel to the y dimension. This avoided the fuel
package extending beyond the edge of the ceiling pocket and ensured
the entire fire plume was captured within the ceiling pocket.
Part way through the evaluation
the dimension of the fire source was modified to 1x1m. The change was made because sprinkler
activation was occurring prior to the time required to reach full involvement
of the couch surface. By assigning a larger surface area to the
initial HRR, the fire plume characteristics were being affected. All
other fire parameters were left at default values. Additionally,
two runs were performed with a more realistic HRR curve -- quick ramp
up times with a rapid decline. The comparative results were not significantly
affected by the more realistic fire curve.
Description of Sprinklers
Sprinklers were placed midway in
the room in the "y" dimension,
aligned as close as possible to the center axis of the fire. They were
placed at varying distances from the edge of the pocket, ranging from
0.15m (0.5ft) to 1.0m (3.3ft). However, a majority of the runs were
performed with the sprinkler at 0.67m (2.2ft) from the edge. Sprinklers
were set for activation temperature of 68.3C (155F) and most were set
to QR specifications (RTI of 50). A select few were set to standard
response RTI's of 177. Sprinklers were normally 4.4m apart (14.5 ft). With
the fire located in the middle of the pocket, it allowed sprinklers
on both sides of the pocket to be located symmetrically. See
Figures 4A and 4B for sprinkler locations (shown as dots) and fuel/pocket
orientation.
Findings
To determine an acceptable activation time delay, we compared
the response time of quick response sprinklers in a flat ceiling to
the response time of standard response sprinklers in a flat ceiling
and used that time difference as the acceptable delay. Then, we compared
a room with a pocketed ceiling to a room with a flat ceiling (set at
the lower ceiling elevation of the pocketed room). This directly indicates
what the delay would have been without a pocket.
For earlier cases, we used the
time difference between QR and SR from DETACT. The 3m ceiling (t is 82 seconds. The
4m ceiling with the 2x1 fire (t is 70 seconds, and the 1x1 fire (t
is 83 seconds.
Margin of error ranges from 10-20 seconds, so about 20 seconds should
be subtracted from the (t for a safe margin of error and safety factor. As
an additional safety factor, the activation time is actually the average
for both of the symmetrically located sprinklers on each side of the
pocket. See Table 1 for the activation time for different evaluation
parameters.
Unusual Findings
One result should be highlighted. When the ceiling
pocket has a depth in the range of 2-7 feet, there is an inverse time
relationship. It would be expected that as the depth is increased,
the activation time would likewise increase. This holds true for pockets
up to about 3 feet deep. However, at about 3 feet the activation time
peaks and actually decreases until ~7ft. After 7 feet, activation time
again increases. We tested to a pocket depth of 13 feet and the
most demanding scenario was the 3 foot deep pocket. This occurrence
is attributed to the dynamics of the hot gases in the fire plume. As
the plume rises into the pocket, it does not simply stratify and calmly
fill the pocket as is commonly thought. The velocity and momentum of
the gases are such that the plume "travels" out to and down
the outer boundaries of the pocket. Once the hot plume reaches the
bottom of the pocket it encounters the cooler air not yet affected.
At depths less than 3 ft, the plume rolls outside of the pocket. After
3 ft, the plume rolls inward and back toward the center of the pocket.
At this point, a distinct boundary layer is formed and acts somewhat
like a ceiling (a ceiling at the same elevation as the lower ceiling)
which serves to send portions of the plume out beyond the pocket to
the surrounding sprinklers in the lower ceiling. This is illustrated
by Figures 5A and 5B for both shallow and deep pockets. Again,
this occurs when the depth of the ceiling pocket ranges from 3ft to
7ft.
Summary / Conclusions
Based on the findings, we concluded that a pocket with
the following dimensions is acceptable:
Width - The maximum spacing of the lower ceiling sprinklers
Length - 8m (26.2 feet)
Height - 4m (13.1 ft)
Download
Table 1.pdf » (44kb - must have Adobe Acrobat Reader.)
About the author:
Roland Huggins, P.E.
Roland Huggins is the Vice President of Engineering
and Technical Services for the American Fire Sprinkler Association. He
graduated Cum Laude from the University of Maryland and is registered
in Fire Protection Engineering. He is currently on the following
NFPA committees: NFPA 13 Correlating Committee, 13 Discharge Criteria,
22, 25, 230, 291, 5000 (Building Code) Correlating Committee, and
5000 Industrial, Storage and Miscellaneous Occupancies. National
activities include:
Board Member of the NFPA Building Fire Safety Systems section, on the NFPA
Research Foundation research advisory council for suppression systems
and a variety of their research projects, on the UL Standards Technical
Panel responsible for eight UL test standards, on the NICET committee
that developed the Testing and Inspection Program, and on the ASSE
working committees for test standards 1013 and 1015 (RPZ and DCV backflow
preventers).
SFPE activities include being an officer of the local chapter and participation
on the task groups that developed the Performance Based Design Guide
and the Sprinkler Design Course for Engineers. He has delivered many
presentations (regularly at NFPA conventions), written multiple articles
on sprinkler systems, and participated in editing the NFPA Inspection
Manual and NFPA Sprinkler Handbook.